

Can I not be on fire? I guess not." (On entering the shop) "Oh, I can't buy anything-how do you get money?" I think it's a wooden sword." (It is, but it's only a few seconds before his first Game Over.) "Oh, I'm dead already. I enjoy hitting these enemies, but they move fast and the screen is quite flickering, so sometimes it is hard to see them properly." (On entering another cave) "I'm going to try walking into this fire. (On entering the first cave) "I've got a sword. No, I'll call him '1-Link', because this is the first time I'm playing this. "Can you enter my name as 'Zelda'? (I explain Zelda is the princess.) So, who is Link? Can I just make up my own name? I want to call him 'Link Mike'. The debut of Link, and the first console game to feature battery back-up, essential given the game's size-it might be modest versus modern role-players, but you could easily lose ten hours and more to this on its 1986 release. Plus, the attention span of your average five year old isn't all that incredible. First impressions are everything when you've 30 options at hand, after all. I asked him to give me his opinion on five of the featured games, selected with no influence from me, after five minutes of play. And, naturally, I thought about a way to turn this father-son playtime into #content. He's taking his first steps into video gaming, as I was at his age, and he was willing, if not quite eager, to check out some of these vintage experiences.

I've a five-year-old son, who loves Super Mario Maker and Minecraft. I managed to get my hands on a Classic, and immediately wanted to share these old games, ones I remember from my childhood, with my own kids. Related: I'm Exploring Every NES Classic with My Inner Child Auction site eBay was subsequently flooded with listings, with units selling for an average of £185-£135 more than its UK RRP-and a system sold every 18 seconds on the site on day one.
